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metadepth
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stbb664 SNES & Creative Limitations

Sat Nov 23, 2019 3:03 am

Image

"The SNES processed sound with two chips, a processing core and a DSP. They only had a capacity of 64 kb, meaning that all of a game’s sounds and music had to fit in this tiny space. This might seem impossible if you’ve ever played enduring classics like Donkey Kong Country, a game known for its impressive musical score. This is where the concept of creative limitation comes in. The theory says that creativity can flourish if given a set of boundaries. In this case it was a small amount of memory, and within that tiny space the composer at Rare (David Wise) who made this game a work of art was able to develop a musical masterpiece within strict limitations." (from hackaday.com)

The audio chips in the snes had a really special, one of kind sound and some of the greatest game soundtracks of all time were composed for it and I thought it would be fun sampling material for this week.

rules:
-no outside softsynth vsts are allowed EXCEPT for bass
-no outside hardware synths allowed
-no outside melodic samples of any kind allowed
-bass, drums, vocals and foley recordings are all ok


Wanted to put some limitations on this one because I wanna hear what yall do with just the source material !!

special rule:
pick ONE track from your favorite snes game and use it in your track along with at least ONE of the provided samples. Post a link to the track you picked so we can all see what it was.


samples: https://we.tl/t-FKiCDv8F7V

Hope everyone enjoys this one and again thanks so much!!!!!

The Fine Print:
Upload your beat to Soundcloud, include "STBB #664“ in the title, and POST TO THIS FORUM by Wednesday at Midnight, Pacific time.
Try to leave as much feedback as you can and you will receive it back.
For easy browsing's sake, you can also go to the STBB page: https://soundcloud.com/stbbcollection
Label entries that are posted after the deadline as 'late entry' and entries that don't comply with the rules as: 'non-entry' in your track title.
EVERYONE VOTES - by Friday at Midnight, Pacific time
Winner: post new sample, rules, etc by Saturday at Noon, Pacific time and upload the sample here: https://wetransfer.com/
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MOXATRON
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Re: stbb664 SNES & Creative Limitations

Sat Nov 23, 2019 4:34 am

Congrats on the win bro!

Some pretty awesome rules too this week! 8-)

Dope stuff defiantly looking forward to mashing something together.

:vulcan: :peace:
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waxramble
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Re: stbb664 SNES & Creative Limitations

Sat Nov 23, 2019 10:21 am

Nice work man, congrats on the win! The samples this week are dope, especially digging that Waterworld map song :thumbup:
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lil p
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Re: stbb664 SNES & Creative Limitations

Sat Nov 23, 2019 12:00 pm

greats samples mayne



couldnt fit another sample on the main track, so i made another beat with the top gear title theme
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DEAD408
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Re: stbb664 SNES & Creative Limitations

Sat Nov 23, 2019 4:55 pm



Used secret of the forrest,
and chopped 1 part of ice cave chant to play it as an instrument
for the last half of the beat
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FatVonFree
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Re: stbb664 SNES & Creative Limitations

Sat Nov 23, 2019 8:35 pm

flipped killer instinct. MPC4000 for the drums. sent all of the other samples provided to the mpc4000, reamped pieces through pedals live into the SP404sx. Sent some into the akai s20 for some time strecth & other secrets. all sound ended up back in the mpc4000. then i live mixed from the sp404sx to a friends Akai GX-400D SS reel to reel because i was bored. The tape was a reel i have been using for about 7 years now just abusing the shit out of/re recording shit on top of it and its degraded a lot so there are some dope dropouts. cheers.

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Balstyrico
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Re: stbb664 SNES & Creative Limitations

Sun Nov 24, 2019 12:03 am

Ohhh, look at all these rich kids with their SNES and shit. I had a C64 I traded for with a stolen BMX and later on I got an Amiga.
The themes for my favorite games sounds crap and different in the SNES versions.
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JoaGymshoe
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Re: stbb664 SNES & Creative Limitations

Sun Nov 24, 2019 7:31 am

Congrats Kiff !
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The Wig Master
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Re: stbb664 SNES & Creative Limitations

Sun Nov 24, 2019 8:27 am

I recognize that chrono trigger secret of the forest track--we used it for week 396
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super_sen
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Re: stbb664 SNES & Creative Limitations

Sun Nov 24, 2019 9:54 am

hey fam, i struggled with the "extra snes" sample :-) therefor this is a non-entry but anyhow, nice samples and fun weekend challenge.



:peace:
s
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l i f
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Re: stbb664 SNES & Creative Limitations

Sun Nov 24, 2019 12:11 pm



Wasn't really paying attention, but I think I used the krankys konga sample in the pack and combined it with (again, I really wasn't paying much mind to this stuff) a smple from this:




Used the sp808, 555 and 303, some op1 for bass in the second half. Sampled from this awesome sound-library https://www.conservethesound.de/ for percs.
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CHOPFYT
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Re: stbb664 SNES & Creative Limitations

Sun Nov 24, 2019 12:37 pm

Balstyrico wrote:
Sun Nov 24, 2019 12:03 am
Ohhh, look at all these rich kids with their SNES and shit. I had a C64 I traded for with a stolen BMX and later on I got an Amiga.
The themes for my favorite games sounds crap and different in the SNES versions.
I didnt have to steal shit cos i was too young but I had a C64 too and that SiD chip shit is the business bro none of this fancy DSP instrumentation...all clicks, fuzz and blips. I made some dope beats sampling games from that age :lol:
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ruedenz
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Re: stbb664 SNES & Creative Limitations

Sun Nov 24, 2019 1:56 pm

Quickest beat I made in a looooong time...not sure that's a good thing, but it just felt done.
Used the secret of the forest as main sample and added stuff from Donkey Kong Country 1 and 2 (LOVED that rollercoaster level as a kid).
Also added only SNES soundfonts from williamkage.com for drums & bass & effects (extra challenge if you will).

Never had an SNES and had to go to friends houses....which I did a lot...street fighter II, mario kart, super mario land, contra, sim city. star trek, obviously zelda, secret of mana...good times.

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HeavyDrama
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Re: stbb664 SNES & Creative Limitations

Sun Nov 24, 2019 2:32 pm

The Wig Master wrote:
Sun Nov 24, 2019 8:27 am
I recognize that chrono trigger secret of the forest track--we used it for week 396
Man you got a good memory. Do you (or anyone else) remember what the other sample was from that round? I flipped it at the time but only seem to have a mp3 demo of the beat and not the project folder.

that chrono trigger album is fire and that's why it's one of the most sampled game soundtracks ever.
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Dez nyce
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Re: stbb664 SNES & Creative Limitations

Sun Nov 24, 2019 9:12 pm





used that DKC2 and added some zelda link horns
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